Wii Homebrew Adventures
		While out thrifting recently, I found the score of the century. I went 
		to a locally owned thrift store, one that's pretty much frequented only 
		by older people who are out shopping for furniture and more high-end 
		clothing, so niche items can sometimes stick around for quite a while 
		before somebody picks them up. I was just on my way out after having not 
		been able to find anything I was looking for, but something prompted me 
		to poke my head in the puzzle and game section, and... SCORE!! 
		
		What did I find? Well, if you take a look at the title of this page, you 
		might have a pretty good idea. I found what appeared to be (at least to 
		me) a pretty much pristine Nintendo Wii, complete with a few accessories 
		in the bag. I didn't believe it at first, and though I must be 
		misreading it, but sure enough, the label said 'Nintendo Wii.' It was 
		priced at $10. I really could not talk myself into passing up such a 
		good deal... especially when I found a bag of two Wiimotes in the same 
		area for $6. For the folks keeping track, that would be a grand total of 
		$16 for what could potentially be an entire console system. 
		
		I bought it, willing to take the gamble on the off chance that it didn't 
		work. I'm honestly really interested in the process of 
		repairing/modding/working on older and retro video game systems. I don't 
		really have any electrical or software knowledge, but I know that there 
		are lots of tutorials floating around, and I remember seeing an article 
		once about how Wiis make great hardware for running emulators. I really 
		like the concept of emulators and even have some on my computer, but I 
		really prefer playing things with a controller on a couch instead of my 
		laptop, so I decided this would be my first project: to get emulators 
		working on this Wii I bought! Plus, I wouldn't feel too anxious if I 
		messed something up, since I got it second-hand.
		
		Turns out I had nothing to worry about. The Wii came with the power 
		cord, sensor bar, and even a LAN connector (which I didn't need), and it 
		worked immaculately. The last time I used a Wii was pre-2008 when I 
		played over at my friend's house, so I had a bit of a panic worrying 
		that I didn't have a cord to charge the controllers before I realized 
		they took batteries. (Also I thought the sensor bar was optional and it 
		took me longer than I'd like to admit to actually get things up and 
		running lol.) But anyway! We got there eventually and that's what 
		counts. 
		
		I looked up a bunch of information, and found a few different 
		sites/articles with guides, but wii.guide 
		seems to be the go-to, and I used
		wiibrew.org as well, 
		which is a Wikipedia clone. Both sites seem very professional, 
		up-to-date, and are easy to follow along with. However, it took me a few 
		days and a few other changes from the wii.guide tutorial to get 
		everything working.
		
		When it came to actually setting up the Homebrew Channel, it took me two 
		days because I didn't start out with the easiest installation method, 
		which is a mistake I would repeat again on some later steps. At first, I 
		tried using the str2hax exploit to install Homebrew, because it didn't 
		need an SD card. However, this was a nightmare, and I 
		highly recommend using LetterBomb 
		instead (it requires an SD card but it's so effortless for real). This 
		linked guide worked flawlessly, although you need to make sure 
		that you select '4.3U' on the LetterBomb menu when you 
		download the package, because 
		it has 4.3E selected when you first go to the page. When you hook the SD 
		card into your Wii and look for 
		the red envelope in the message list, you might need to scroll to a 
		previous day for it to show up, depending on when you downloaded it.
		
		
		My entire process of modding my Wii has been somehow simultaneously very 
		easy and very complicated. The literature surrounding the mod scene is 
		designed to make things as easy as possible, but
		every single step of the way, I seemed to run into an issue because of 
		either my oversight of a very small detail or my stupidity/bad luck in 
		general. Honestly, it's more funny than frustrating, but it definitely 
		is frustrating as well.
		
		Once you've finished the LetterBomb install, you need to get the
		Homebrew Channel installed (this 
		part was easy luckily). Then, you get to do all of the fun stuff - i.e., 
		pick out 
		emulators and get your games. I currently have 
		Snes9x GX to emulate 
		Super Nintendo games and 
		VBA GX (Visual Boy Advance GX) 
		to cover Game Boy, Game Boy Color, and Game Boy Advance games. These 
		were insanely easy to install - you pretty much just download them to 
		your SD card, make sure you have the games installed in the right 
		folder, and then you're good to go. You access these emulators and all 
		other hombrew apps by going to the Homebrew Channel on your main Wii 
		menu.
		
		Now, here comes the other portion of this endeaver that gave me a 
		massive headache due to one tiny, miniscule misunderstanding - 
		installing cIOS, which is required 
		for WiiFlow, which I wanted to use so I could launch Wii and GameCube 
		games. This guide is simple and well-written, but for the life of me, I 
		could not find the v10 version that they were telling me to install. It 
		took me two to three days of re-downloading the installer numerous 
		times, resetting my Wii, etc., etc., before I found another guide 
		informing me that you select all of the settings using the left 
		and right D-Pad arrows before pressing 'A' to continue and install. 
		Okay. Maybe I'm just stupid. But I COULD NOT FIGURE THIS OUT on my own. 
		Anyway.
		
		It still took me another four or five hours to get cIOS installed. Why? 
		Because I was battling tooth and nail against the online installer. It 
		just WOULD not work. I eventually found this
		
		offline method, which saved my life. I re-downloaded the installer 
		from this guide, making sure I had the .wad files, and then followed the 
		settings instructions from the first cIOS link I posted. AND, more than 
		four days after I first attempted to mod my Wii, I was mostly done. But 
		this would not be the end of my story. 
		
		(Stay tuned for the installation of WiiFlow, my inability to get my 
		Japanese game working, and my Wii2HDMI woes.)